#include "Camera.h"

CCamera::CCamera(void)
{
	m_bDynamic = true;
}

CCamera::~CCamera(void)
{
}

void CCamera::SetViewport(int iX, int iY, int iWidth, int iHeight)
{
	m_rectViewport.left = iX;
	m_rectViewport.bottom = iY;
	m_rectViewport.right = iWidth;
	m_rectViewport.top = iHeight;
}